﻿using UnityEngine;

namespace Yoozoo.Gameplay.RTS
{
    [System.Serializable]
    public class GPUSkinning_AllAnimation : ScriptableObject
    {
        public GPUSkinning_Animation[] animations = null;
        public int totalAnimationLength = 0;
        public int boneCount = 0;
        public string textureDataPath;
        public int textureWidth;
        public int textureHeight;
    }
}